When I first played it, I found Mega Man 9 needlessly frustrating, since I tried to play it as a normal Mega Man game, conserving all power ups for boss fights. Figuring out the best power up to make an area easier is very satisfying, and this game has tons of those moments. Aside from one awful spiky jump in Jewel Man's stage (negated if you already have Rush Jet) and a couple in Wily's first and third castle stages, all of the rooms in this game feel fair, and feel more like puzzles than standard platforming challenges. What makes this work so well is that with your power ups, almost every one of these trials can be made quite a bit easier. There are several jumps that require absolute perfect precision and some enemies that can be pretty frustrating. Taken on their own, without using power ups, the stages in this game are pretty tough, though not out of the ordinary compared to some traps in Mega Man 2. ![]() Magma Man's flame shots are the only power that I never really bother with. Plug Man's spark attack is fine for getting enemies that are in hard to reach places, but the hornets and black hole both work better for that. Jewel Man's shield is the most useful shield in the series and trivializes many enemies. Tornado Man's whirlwinds are another tool that makes certain jumps easier. Hornet Man's little buddies are great for retrieving hard to reach items. Splash Woman's Trident can be used as a replacement for your standard shots. Galaxy Man's Black Hole Bomb can be guided in order to take out enemies in troublesome spots and works extremely well on armored enemies. Concrete Man's Concrete Shot is great for creating platforms that make otherwise pixel-perfect jumps more generous. In Mega Man 9, I use most of them constantly. I almost never used the majority during regular gameplay. In older Mega Man games, I rarely felt the need to use powers earned from defeating bosses except for extremely specific circumstances or for taking down other bosses. ![]() What really sets this game apart from previous Mega Man titles is how absolutely useful almost every boss weapon is, both for fighting enemies and for platforming.
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